Heidelberger Platz

Heidelberger Platz





This project is the conclusion of an 3D-modelling course.

The task was, to built a train station using a modular system. I choose the "Heidelberger Platz" for the unique and round architecture

The individual models where created in Maya, textured with Substance Painter and put together into a playable scene in Unity.




säule
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tafel
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wireframe view of all object

scene without lighting and postprocessing

reference photograph of the station


What I did:

3D Modeling  /  Texturing